ABOUT BRAWLPOP
Data & methodology
Updated
Your statistics should tell you what was observed, where it came from, and what is still unknown.
Player results
BrawlPop requests player records from the official Brawlhalla API ↗. Ranked 1v1 and All modes are separate records. Some fields or records may be unavailable. A missing number is shown as unavailable, not replaced with zero.
Wins and win rate
Win rate is wins divided by games, multiplied by 100. Zero games has no defined win rate. Wins, games and percentages refer to the selected scope. A legend’s totals do not establish how each weapon performed.
Freshness
Complete player responses may be cached for 60 seconds. The displayed fetched time is the proxy’s observation time, not the time of your last match. Incomplete responses are not deliberately cached by BrawlPop. Legend guide attributes are a checked catalog snapshot, dated on each page.
Daily tracking
Tracking records at most one ranked observation per UTC day after a player is registered. The collection is scheduled around 06:00 UTC. An observation gap can mean a failed or unavailable collection; it does not mean no games were played. History before registration cannot be reconstructed from these records.
Season boundaries
The API supplies no season identifier. BrawlPop uses published reset dates, separates reset-day observations, and marks counter decreases as unverified boundaries. Highest observed Elo and reported peak are different measures.
What BrawlPop does not claim
No global legend win rates, matchup win rates, exact play sessions, opponent histories or per-match timelines are inferred from individual player totals. Generated character images are illustrations, not screenshots or official artwork.